Not specified.
This subject is part of the group of subjects "Graphic Design and Videogames", devoted to providing the students with the basic skills needed to develop a computer videogame. The other subjects are "Artificial Intelligence for Videogames", "Graphics Accelerators", "Graphic Design and Animation", and "Videogames and Virtual Reality". Every one of those subjects approaches this topic from a different point of view but in such a way that those students that follow all these courses can have a complete vision of the main techniques required to develop a videogame. In any case, each subject is an independent unit, what means that a student can take full advantage of the topics covered in one subject without taking the other courses.
Course competences | |
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Code | Description |
CM06 | Ability to develop and assess interactive systems, and present complex information and its application in the solution of problems with the design of person-computer interaction. |
INS02 | Organising and planning skills. |
INS05 | Argumentative skills to logically justify and explain decisions and opinions. |
PER02 | Ability to work in multidisciplinary teams. |
PER03 | Ability to work in an international context. |
PER05 | Acknowledgement of human diversity, equal rights, and cultural variety. |
TI06 | Ability to foster systems, applications, and services based on network technologies, including the internet, web, electronic commerce, mulimedia, interactive sercices, and mobile computation. |
UCLM01 | Command of a second language at a B1 level within the Common European Framework of Reference for Languages |
Course learning outcomes | |
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Description | |
Understanding of the possibilities and limits of virtual reality technologies, and the importance of the human factor within them. | |
Understanding of the existing techniques and their appropriate application. | |
Development of virtual reality applications, in particular video games that use these technologies, for one or more users, in the same or several computers connected in a local network or through the Internet. | |
Additional outcomes | |
Not established. |
Training Activity | Methodology | Related Competences (only degrees before RD 822/2021) | ECTS | Hours | As | Com | Description | |
Class Attendance (theory) [ON-SITE] | Combination of methods | CM06 TI06 UCLM01 | 0.56 | 14 | Y | N | ||
Class Attendance (practical) [ON-SITE] | Guided or supervised work | CM06 TI06 UCLM01 | 0.76 | 19 | Y | N | Tutorials | |
Study and Exam Preparation [OFF-SITE] | Self-study | CM06 TI06 UCLM01 | 0.32 | 8 | Y | N | Individual exercises and/or assignments | |
Study and Exam Preparation [OFF-SITE] | Self-study | CM06 TI06 UCLM01 | 0.48 | 12 | Y | N | Study or preparation for tests | |
Writing of reports or projects [OFF-SITE] | Group Work | CM06 INS02 PER02 PER03 PER05 TI06 UCLM01 | 0.32 | 8 | Y | N | Project proposal development | |
Project or Topic Presentations [ON-SITE] | Assessment tests | CM06 INS05 TI06 UCLM01 | 0.02 | 0.5 | Y | N | Project proposal presentation | |
Computer room practice [ON-SITE] | Group Work | CM06 INS02 PER02 PER03 PER05 TI06 UCLM01 | 1 | 25 | Y | N | Project development at laboratory | |
Writing of reports or projects [OFF-SITE] | Group Work | CM06 INS02 PER02 PER03 PER05 TI06 UCLM01 | 2 | 50 | Y | N | Project development at home | |
Project or Topic Presentations [ON-SITE] | Assessment tests | CM06 INS05 TI06 UCLM01 | 0.02 | 0.5 | Y | N | Alpha build demo | |
Project or Topic Presentations [ON-SITE] | Assessment tests | CM06 INS05 TI06 UCLM01 | 0.02 | 0.5 | Y | N | Beta build demo | |
Writing of reports or projects [OFF-SITE] | Group Work | CM06 INS02 PER02 PER03 PER05 TI06 UCLM01 | 0.48 | 12 | Y | N | User's guide | |
Project or Topic Presentations [ON-SITE] | Assessment tests | CM06 INS05 TI06 UCLM01 | 0.02 | 0.5 | Y | N | Final demo | |
Total: | 6 | 150 | ||||||
Total credits of in-class work: 2.4 | Total class time hours: 60 | |||||||
Total credits of out of class work: 3.6 | Total hours of out of class work: 90 |
As: Assessable training activity Com: Training activity of compulsory overcoming (It will be essential to overcome both continuous and non-continuous assessment).
Evaluation System | Continuous assessment | Non-continuous evaluation * | Description |
Projects | 35.00% | 35.00% | Individual exercises and/or assignments |
Theoretical papers assessment | 5.00% | 5.00% | Team's class project proposal |
Oral presentations assessment | 5.00% | 5.00% | Team's class project proposal |
Oral presentations assessment | 10.00% | 0.00% | Team's alpha build demo |
Oral presentations assessment | 10.00% | 0.00% | Team's beta build demo |
Practicum and practical activities reports assessment | 5.00% | 5.00% | User's guide of team's class project |
Oral presentations assessment | 30.00% | 50.00% | Team's final demo |
Total: | 100.00% | 100.00% |
Not related to the syllabus/contents | |
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Hours | hours |
Writing of reports or projects [AUTÓNOMA][Group Work] | 8 |
Project or Topic Presentations [PRESENCIAL][Assessment tests] | .5 |
Computer room practice [PRESENCIAL][Group Work] | 25 |
Writing of reports or projects [AUTÓNOMA][Group Work] | 50 |
Project or Topic Presentations [PRESENCIAL][Assessment tests] | .5 |
Project or Topic Presentations [PRESENCIAL][Assessment tests] | .5 |
Writing of reports or projects [AUTÓNOMA][Group Work] | 12 |
Project or Topic Presentations [PRESENCIAL][Assessment tests] | .5 |
Unit 1 (de 9): From videogames to virtual reality. | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Combination of methods] | 2 |
Study and Exam Preparation [AUTÓNOMA][Self-study] | 1 |
Teaching period: Week 1 |
Unit 2 (de 9): The development process: methods and programming. | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Combination of methods] | 3 |
Class Attendance (practical) [PRESENCIAL][Guided or supervised work] | 4 |
Study and Exam Preparation [AUTÓNOMA][Self-study] | 4 |
Study and Exam Preparation [AUTÓNOMA][Self-study] | 2 |
Teaching period: Weeks 2, 3, and 4 |
Unit 3 (de 9): Mathematics for videogames. | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Combination of methods] | 1 |
Class Attendance (practical) [PRESENCIAL][Guided or supervised work] | 1 |
Study and Exam Preparation [AUTÓNOMA][Self-study] | 1 |
Teaching period: Week 5 |
Unit 4 (de 9): Input devices. | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Combination of methods] | 2 |
Class Attendance (practical) [PRESENCIAL][Guided or supervised work] | 7 |
Study and Exam Preparation [AUTÓNOMA][Self-study] | 4 |
Study and Exam Preparation [AUTÓNOMA][Self-study] | 3 |
Teaching period: Weeks 5, 6, 7, 8, and 9 |
Unit 5 (de 9): Physics in videogames. | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Combination of methods] | 1 |
Class Attendance (practical) [PRESENCIAL][Guided or supervised work] | 2 |
Study and Exam Preparation [AUTÓNOMA][Self-study] | 1 |
Teaching period: Weeks 9 and 10 |
Unit 6 (de 9): Multi-user worlds and games. | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Combination of methods] | 1 |
Class Attendance (practical) [PRESENCIAL][Guided or supervised work] | 2 |
Study and Exam Preparation [AUTÓNOMA][Self-study] | 1 |
Teaching period: Weeks 10 and 11 |
Unit 7 (de 9): Graphics displays. | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Combination of methods] | 2 |
Class Attendance (practical) [PRESENCIAL][Guided or supervised work] | 1 |
Study and Exam Preparation [AUTÓNOMA][Self-study] | 1 |
Teaching period: Week 12 |
Unit 8 (de 9): Sound displays. | |
---|---|
Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Combination of methods] | 1 |
Class Attendance (practical) [PRESENCIAL][Guided or supervised work] | 1 |
Study and Exam Preparation [AUTÓNOMA][Self-study] | 1 |
Teaching period: Week 13 |
Unit 9 (de 9): Haptic displays. | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Combination of methods] | 1 |
Class Attendance (practical) [PRESENCIAL][Guided or supervised work] | 1 |
Study and Exam Preparation [AUTÓNOMA][Self-study] | 1 |
Teaching period: Week 14 |
Global activity | |
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Activities | hours |
General comments about the planning: | This course schedule is APPROXIMATE. It could vary throughout the academic course due to teaching needs, bank holidays, etc. A weekly schedule will be properly detailed and updated on the online platform (Campus Virtual). Classes will take place in three sessions of 1.5 hours a week until programmed total is completed. Note that all the lectures, practice sessions, exams and related activities performed in the bilingual groups will be entirely taught in English. |
Author(s) | Title | Book/Journal | Citv | Publishing house | ISBN | Year | Description | Link | Catálogo biblioteca |
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Desarrollo de videojuegos : un enfoque práctico / | EdLibrix, | 978-84-942382-9-1 | 2014 |
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Burdea, Grigore C. | Virtual reality technology | J. Wiley-Interscience | 0-471-36089-9 | 2003 | http://www.vrtechnology.org/ |
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Murray, Jeff W. | Building virtual reality with Unity and SteamVR / | CRC, | 978-1-138-05124-9 | 2017 |
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Rucker, R. | Software Engineering and Computer Games | Addison- Wesley | 2002 | http://www.rudyrucker.com/computergames/ |