Experience in using computer tools based on a GUI.
Basic skills in C#.
This subject is part of a group of subjects aimed at providing the students with the basic skills needed to develop a videogame. The other subjects of the group are "Graphic Processing Units", "Videogames and Virtual Reality" and "Artificial Intelligence for Videogames". Every one of those subjects approaches this topic from a different point of view, but in such a way that those students that follow all these courses would have a complete vision of the main techniques required to develop a videogame. In any case, each subject is an independent unit, what means that a student can take full advantage of the topics covered in one subject without taking the other courses. In the specific case of "Graphic Design and Animation", it is focused on the creation and processing of 3D graphic models and animations to be used to create still images or movies as well as to be used as videogame assets.
Course competences | |
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Code | Description |
CM04 | Ability to know the fundamentals, paradigms, and techniques of intelligent systems, and analyse, design, and build systems, services, and digital, applications which could use such techniques in any application context. |
INS01 | Analysis, synthesis, and assessment skills. |
INS04 | Problem solving skills by the application of engineering techniques. |
IS03 | Ability to solve problems of integration according to strategy functions, standards, and available technologies. |
SIS05 | Creativity. |
Course learning outcomes | |
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Description | |
Use of basic and advanced tools and techniques in the creation, editing and animation of graphic content. | |
Useof packages and libraries for third-party graphics in the development of graphic applications. | |
Understandinf of the methods and algorithms used in the production of synthetic images, selection of the most appropriate ones according to the application, and their implementation as functions and procedures. | |
Development of graphic content in two and three dimensions following a production process. | |
Additional outcomes | |
Description | |
Use external software libraries to develop graphical applications. | |
To develop graphical contents in 2D and 3D following production processes. | |
Use basic and advances techniques to create, edit and animate graphical contents. | |
To understand methods and algorithms used in the production of synthetic images. | |
To understand techniques for scene modeling, with emphasis in the definition of file formats and data structures used to store these models. |
Training Activity | Methodology | Related Competences (only degrees before RD 822/2021) | ECTS | Hours | As | Com | Description | |
Class Attendance (theory) [ON-SITE] | Lectures | CM04 INS01 INS04 IS03 | 0.48 | 12 | Y | N | Developing of the main topics and contents for the course. | |
Class Attendance (practical) [ON-SITE] | Workshops and Seminars | CM04 INS01 INS04 IS03 | 0.4 | 10 | Y | N | Discssion on the practical application of the studied theoretical concepts. | |
Computer room practice [ON-SITE] | Other Methodologies | CM04 INS04 IS03 SIS05 | 1.32 | 33 | Y | N | Application of studied topics to solve particular problems. | |
Writing of reports or projects [OFF-SITE] | Project/Problem Based Learning (PBL) | CM04 INS01 INS04 IS03 SIS05 | 3.6 | 90 | Y | Y | Developing and implementation of practical projects to apply the different techniques developed in the subject. | |
Project or Topic Presentations [ON-SITE] | Debates | INS01 | 0.2 | 5 | Y | N | Viva defence of the project carried out by the student. | |
Total: | 6 | 150 | ||||||
Total credits of in-class work: 2.4 | Total class time hours: 60 | |||||||
Total credits of out of class work: 3.6 | Total hours of out of class work: 90 |
As: Assessable training activity Com: Training activity of compulsory overcoming (It will be essential to overcome both continuous and non-continuous assessment).
Evaluation System | Continuous assessment | Non-continuous evaluation * | Description |
Practicum and practical activities reports assessment | 10.00% | 0.00% | Describe the work done in the deliveries. |
Projects | 70.00% | 80.00% | Development of projects to solve real situations related to the contents of the subject [ESC, INF,PRES] |
Assessment of active participation | 20.00% | 20.00% | Performing specific and small tasks about the units taught in the subject [INF, LAB]. |
Total: | 100.00% | 100.00% |
Not related to the syllabus/contents | |
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Hours | hours |
Writing of reports or projects [AUTÓNOMA][Project/Problem Based Learning (PBL)] | 35 |
Project or Topic Presentations [PRESENCIAL][Debates] | 4 |
Unit 1 (de 11): Introduction and basic concepts in computer graphics and animation | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Lectures] | 1.5 |
Unit 2 (de 11): Introduction to Blender | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Lectures] | 1.5 |
Class Attendance (practical) [PRESENCIAL][Workshops and Seminars] | 1.5 |
Computer room practice [PRESENCIAL][Other Methodologies] | 2 |
Writing of reports or projects [AUTÓNOMA][Project/Problem Based Learning (PBL)] | 1.5 |
Unit 3 (de 11): Modeling I. Polygon modelling techniques | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Lectures] | 1 |
Class Attendance (practical) [PRESENCIAL][Workshops and Seminars] | 1 |
Computer room practice [PRESENCIAL][Other Methodologies] | 4 |
Writing of reports or projects [AUTÓNOMA][Project/Problem Based Learning (PBL)] | 5 |
Unit 4 (de 11): Modeling II. Other modelling techniques | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Lectures] | 1 |
Class Attendance (practical) [PRESENCIAL][Workshops and Seminars] | 1 |
Computer room practice [PRESENCIAL][Other Methodologies] | 4 |
Writing of reports or projects [AUTÓNOMA][Project/Problem Based Learning (PBL)] | 4 |
Unit 5 (de 11): Materials and textures | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Lectures] | 1 |
Class Attendance (practical) [PRESENCIAL][Workshops and Seminars] | 1 |
Computer room practice [PRESENCIAL][Other Methodologies] | 4 |
Writing of reports or projects [AUTÓNOMA][Project/Problem Based Learning (PBL)] | 4 |
Unit 6 (de 11): Lighting and cameras | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Lectures] | .5 |
Class Attendance (practical) [PRESENCIAL][Workshops and Seminars] | .5 |
Computer room practice [PRESENCIAL][Other Methodologies] | 2 |
Writing of reports or projects [AUTÓNOMA][Project/Problem Based Learning (PBL)] | 4 |
Project or Topic Presentations [PRESENCIAL][Debates] | 1 |
Unit 7 (de 11): Animation I. Basic animation in Blender | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Lectures] | 1 |
Class Attendance (practical) [PRESENCIAL][Workshops and Seminars] | 1 |
Computer room practice [PRESENCIAL][Other Methodologies] | 4 |
Writing of reports or projects [AUTÓNOMA][Project/Problem Based Learning (PBL)] | 7 |
Unit 8 (de 11): Animation II. Shapekeys and Armatures | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Lectures] | 1 |
Class Attendance (practical) [PRESENCIAL][Workshops and Seminars] | 1 |
Computer room practice [PRESENCIAL][Other Methodologies] | 3.5 |
Writing of reports or projects [AUTÓNOMA][Project/Problem Based Learning (PBL)] | 7.5 |
Unit 9 (de 11): Animation III. Character creation and animation. | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Lectures] | 1 |
Class Attendance (practical) [PRESENCIAL][Workshops and Seminars] | 1 |
Computer room practice [PRESENCIAL][Other Methodologies] | 4 |
Writing of reports or projects [AUTÓNOMA][Project/Problem Based Learning (PBL)] | 8 |
Project or Topic Presentations [PRESENCIAL][Debates] | 1 |
Unit 10 (de 11): Introduction to Unity and the game asset pipeline | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Lectures] | .5 |
Class Attendance (practical) [PRESENCIAL][Workshops and Seminars] | 1 |
Computer room practice [PRESENCIAL][Other Methodologies] | 3 |
Writing of reports or projects [AUTÓNOMA][Project/Problem Based Learning (PBL)] | 7 |
Unit 11 (de 11): Particle systems and physics | |
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Activities | Hours |
Class Attendance (theory) [PRESENCIAL][Lectures] | .5 |
Class Attendance (practical) [PRESENCIAL][Workshops and Seminars] | 1 |
Computer room practice [PRESENCIAL][Other Methodologies] | 3 |
Writing of reports or projects [AUTÓNOMA][Project/Problem Based Learning (PBL)] | 7 |
Global activity | |
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Activities | hours |
General comments about the planning: | This course schedule is APPROXIMATE. It could vary throughout the academic course due to teaching needs, bank holidays, etc. A weekly schedule will be properly detailed and updated on the online platform (Virtual Campus). Note that all the lectures, practice sessions, exams and related activities performed in the bilingual groups will be entirely taught and assessed in English. Classes will be scheduled in 3 sessions of one hour and thirty minutes per week. Evaluation activities or catch-up classes may exceptionally be scheduled in the afternoon (morning). |
Author(s) | Title | Book/Journal | Citv | Publishing house | ISBN | Year | Description | Link | Catálogo biblioteca |
---|---|---|---|---|---|---|---|---|---|
James Chronister | Blender basics | 2017 | http://www.cdschools.org/cms/lib04/PA09000075/Centricity/Domain/81/BlenderBasics_5thEdition2017.pdf | ||||||
Jason van Gumster | Blender for dummies, 4th Edition | Wiley | 978-1-119-61698-6 | 2020 | |||||
John M Blain | An introduction to Blender 3D a book for beginners | 2011 | http://download.blender.org/documentation/pdf/John%20M%20Blain%20-%20An%20Introduction%20To%20Blender%203D%20-%20A%20Book%20For%20Beginners%20%282011%29.pdf | ||||||
John M. Blain | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition | CRC Press | 2019 | ||||||
Jonathan Lampel | The beginners guide to Blender | 2015 | https://www.blenderhd.com/wp-content/uploads/2015/08/BeginnersGuideToBlender.pdf |