Computer Graphics relies on the skills and knowledge acquired in the subjects:
However, the mathematical base that will be used throughout the course will be recalled in the first topics of the course.
Computer Graphics is an optional subject of the Degree in Computer Engineering, entirely offered in English, and its relevance is more than justified due to the importance of 2D/3D graphics in any computer application that is used in everyday life. In the context of this course, the student is expected to understand the importance of Computer Graphics in different areas of computing, such as modeling, rendering, animation and visualization of information.
Computer graphics represent one of the main pillars of markets that move billions of dollars, such as video game development, cartoons, special effects, simulation or even medicine. Due to its great importance, every student of Computer Engineering should have a basic knowledge of Computer Graphics because there is a constant demand for professionals in the recently commented markets. Likewise, Computer Graphics represent one of the key areas in the ACM/IEEE Computing Curricula.
Regarding the relationship with other subjects offered in the degree studies in Computer Engineering, Computer Graphics is related to Human-Computer Interaction I and II, and with the Multimedia course.
|BA01||Ability to solve mathematical problems which can occur in engineering. Skills to apply knowledge about: lineal algebra; integral and differential calculus; numerical methods, numerical algorithms, statistics, and optimization.|
|CM06||Ability to develop and assess interactive systems, and present complex information and its application in the solution of problems with the design of person-computer interaction.|
|INS01||Analysis, synthesis, and assessment skills.|
|INS02||Organising and planning skills.|
|INS04||Problem solving skills by the application of engineering techniques.|
|INS05||Argumentative skills to logically justify and explain decisions and opinions.|
|PER01||Team work abilities.|
|PER02||Ability to work in multidisciplinary teams.|
|PER03||Ability to work in an international context.|
|PER04||Interpersonal relationship skills.|
|PER05||Acknowledgement of human diversity, equal rights, and cultural variety.|
|UCLM01||Command of a second language at a B1 level within the Common European Framework of Reference for Languages|
|UCLM02||Ability to use Information and Communication Technologies.|
|UCLM03||Accurate speaking and writing skills.|
|Course learning outcomes|
|Ability to develop and implement prototypes of multi-platform graphic representation systems.|
|Know the mechanisms of representation, storage and processing of geometry oriented to the treatment of three-dimensional graphic information.|
|Understand the evolution and importance of computer graphics and its economic impact in areas such as video game development, special effects, simulation and medicine.|
Topics will be dealt with in a logical order of exposition in an incremental manner, not the strict order indicated in the list of topics. Each face-to-face class will cover a part of the course syllabus. Each partial assessment exam will cover the subject matter studied up to the date of the exam.
Practice 1. Work Environment
Practice 2. Modeling
Practice 3. Realistic Animation and Tracking
|Training Activity||Methodology||Related Competences||ECTS||Hours||As||Com||Description|
|Class Attendance (theory) [ON-SITE]||Lectures||CM06 INS01 INS02 INS05 SIS01 UCLM01 UCLM02 UCLM03||0.72||18||N||N||Teaching of the subject matter by lecturer (MAG)|
|Individual tutoring sessions [ON-SITE]||Other Methodologies||INS01 INS02 INS05 SIS01||0.18||4.5||N||N||Individual or small group tutoring in lecturer¿s office, classroom or laboratory (TUT)|
|Problem solving and/or case studies [ON-SITE]||Problem solving and exercises||BA01 CM06 INS01 INS04 INS05 SIS01 UCLM01 UCLM03||0.6||15||Y||N||Worked example problems and cases resolution by the lecturer and the students (PRO)|
|Laboratory practice or sessions [ON-SITE]||Practical or hands-on activities||BA01 CM06 INS01 INS04 SIS03 SIS05 UCLM02||0.6||15||Y||Y||Realization of practicals in laboratory /computing room (LAB)|
|Study and Exam Preparation [OFF-SITE]||Self-study||BA01 CM06 INS01 INS02 INS04 SIS01 SIS03||2.1||52.5||N||N||Self-study (EST)|
|Other off-site activity [OFF-SITE]||Practical or hands-on activities||BA01 CM06 INS01 INS02 INS04 INS05 SIS01 SIS03 SIS05||0.6||15||N||N||Lab practical preparation (PLAB)|
|Writing of reports or projects [OFF-SITE]||Self-study||BA01 CM06 INS01 INS02 INS04 SIS01 SIS03 SIS05||0.9||22.5||Y||N||Preparation of essays on topics proposed by lecturer (RES)|
|Other on-site activities [ON-SITE]||Assessment tests||BA01 CM06 INS01 INS02 INS04 INS05 SIS03 UCLM01||0.15||3.75||Y||Y||Partial test 1 of the first half of the syllabus of the subject (EVA)|
|Other on-site activities [ON-SITE]||Assessment tests||BA01 CM06 INS01 INS02 INS04 INS05 SIS03 UCLM01||0.15||3.75||Y||Y||Partial test 2 of the second half of the syllabus of the subject (EVA)|
|Total credits of in-class work: 2.4||Total class time hours: 60|
|Total credits of out of class work: 3.6||Total hours of out of class work: 90|
As: Assessable training activity Com: Training activity of compulsory overcoming (It will be essential to overcome both continuous and non-continuous assessment).
|Evaluation System||Continuous assessment||Non-continuous evaluation *||Description|
|Test||25.00%||25.00%||Partial Test 1. Compulsory activity that can be retaken (rescheduling). To be carried out at the end of the first half of the teaching period for continuous mode students. The students of non-continuous modality will take this activity on the date scheduled for the final exam call.|
|Test||25.00%||25.00%||Partial Test 2. Compulsory activity that can be retaken. To be carried out within the planned dates of the final exam call. For students of the continuous modality, on this date, the recovery of the partial test 1 will be carried out for the ordinary exams.|
|Assessment of problem solving and/or case studies||15.00%||15.00%||Non-compulsory activity that can be retaken. To be carried out before end of teaching period.|
|Laboratory sessions||25.00%||25.00%||Compulsory activity that can be
retaken. To be carried out during lab sessions.
|Assessment of active participation||10.00%||10.00%||Non-compulsory activity that can be retaken. To be carried out in the theory/laboratory sessions for the students of the continuous modality. The students of non-continuous modality will be evaluated of this activity through a system
alternative in the ordinary call.
|Not related to the syllabus/contents|
|General comments about the planning:||The course is given in three weekly sessions of 1.5 hours.|
|Author(s)||Title||Book/Journal||Citv||Publishing house||ISBN||Year||Description||Link||Catálogo biblioteca|
|S. Marschner, P. Shirley et al.||Fundamentals of Computer Graphics (4th Ed)||USA||AK Peters||978-1482229394||2015||https://www.crcpress.com/Fundamentals-of-Computer-Graphics-Fourth-Edition/Marschner-Shirley/p/book/9781482229394|
|T. Akenine-Möller, E. Haines et al.||Real-Time Rendering (4th Ed)||USA||AK Peters||978-1138627000||2018||https://www.crcpress.com/Real-Time-Rendering-Fourth-Edition/Akenine-Moller-Haines-Hoffman/p/book/9781138627000|